After years and years of steadfast pointing and clicking, Skygoblin is finally breaking some new ground! Right now we’re taking a break from story-driven adventures and cooking up a 100% adrenaline pumping action-strategy game.
HELLFRONT: HONEYMOON might just be the exact opposite of The Journey Down. In a nutshell, it’s a sci-fi party war game with absolutely no story whatsoever, best played together with a few friends over a pack of fruit juice.
Hyper-intense twin-stick shooter
1-4 Player Pick-Up’n-Play local matches
Tight-as-hell PvPvPvP combat.
Short, intense matches. It never drags!
Play solo or co-op missions or go all out DEATHMATCH!
Speedrun and compete on the leaderboards!
How did we get here, you ask? For starters, we got a ton of help from our wonderful new publisher Thunderful. That’s right, Skygoblin has officially sold out! Well, we haven’t sold the company or anything, we’re just joining hands with a few industry veterans here in Gothenburg to amplify our market reach.
(Fun fact: Thunderful and Skygoblin go way back, mostly because we’ve been leeching off of them to get free conference passes and such in the past.)
We’re also very grateful to Retroid Interactive who have done the console ports for PS4 and XB1. You guys are awesome!
We have reached an important SkyGoblin milestone! “The Journey Down Trilogy” has finally been released for PlayStation 4 and Xbox One! Hurrah!
Back in early 2016, when we were still in the middle of production of Chapter Three, we started to dream about one day releasing the Journey Down on console. So we started to scout for someone who could help us out. Later during the summer, a couple of months before the release of Chapter Three, we got on a plane to Barcelona to meet up with Blitworks at there office. They showed us some earlier games they made ports for and let us play on their arcade machine. The vibes were on top! So we went back home to Sweden, knowing that we would one day hit console together with Blitworks.
Happy SkyGoblin moment at the Blitworks office with Tony from Blitworks. May 2016
So now the day is finally here and we hope you are all as hyped for this as we are! 😀
Oh one more thing! A Nintendo Switch version is also in the making! Stay posted!
From the bottom of our hearts, a huge thank you to each and every one of you for your support. Without you guys, JD3 may never have seen the light of day, and being able to wrap up the trilogy means extremely much to us both on a business and a personal level. Our lives have pretty much revolved around the TJD franchise the past seven years. Wrapping this up is A BIG DEAL. 😀
Sketch from 2006 (!) TJD has been with us for quite a while!
Needless to say, we’re going to need all the help we can get spreading this game. Ironically, all JD fans we have a good connection with have already purchased the third chapter (via the kickstarter campaign) and our marketing reach is pretty much limited to you guys, so reaching out to people who’ll actually purchase the game on steam/gog/appstore is going to be a very big challenge! If there’s any way you could consider helping spreading the trailer for JD3 that would be extremely appreciated. Be it on facebook, twitter or you know simply showing it to your friends on a good ol’ CRT montior. Anything goes!
If you’re not a position where you can play immediately, say maybe you’re busy out working selling leather jackets or something and you haven’t got the time to play right now, you can always soak up some of the ambiance in this youtube video, featuring one of the more prominent tracks of the JD3 OST:
We’re stoked to hear your thoughts on the game! Please flood us with comments once you’ve made it through! Preferably over on the steam forums!