Two days at casual connect in amsterdam with henrik and so far we’ve manage to show TJD to what feels like a million people and meet a whole bunch of really cool indies at the showcase floor. We’ve also suffered a terrible defeat to wendy from shark bomb in a swag/giveaway hoarding competition, and then just barely winning a juggling competition (with oded from adventure mob) in a vain attempt to restore company honor.
Henrik’s custom-fitted wooden-monitor was dead-on-arrival after the plane trip (and the old use-paperclip-on-screen trick didn’t really work) so we had to fall back to using my laptop’s display when demoing the game.
Korean TV checking out the beautiful TJD roll-up, and to a lesser extent, the actual game.
One thing I really miss at CC are the super-visible PRESS badges that’ll help you spot potentially important media people in the crowd. Last year’s GDC was a lot easier in reaching out to sites and magazines covering indie games because we’d simply lurk outside the press area and jump unsuspecting journalist-looking people to get attention.
William Volk, one of the creators behind Return to Zork, dropped by our table yesterday!
So finally the third and last day of CC is upon us and it’s time to head to the showcase floor for more promoting/networking/gaming/juggling!
(Hot tip: I’m betting indie prize competition winner will be the last tinker by mimimi productions)
UPDATE: The Last Tinker did win the people’s choice award, congratz guys!
TJD was nominated for best story but lost to Detective Grimoire by flash veterans Tom and Adam Vian. Best art went to Icycle by Reece & Sam of Damp Gnat and See You on the Other Side by Tunnel Vision Productions was named best innovative game. I don’t remember the winner of the other awards, but I know Jeff Jensen’s Spoiler Alert got a bunch of nominations. Weird funny game that’s played backwards, a right-to-left platformer where you have to un-kill all enemies beginning with the end boss.
I also got a chance to hang out with fellow adventure devs and spend some quality time with the in-production builds of The Inner World (by Alexander & friends at Fizbin Studios), Doron Kanaan’s 3D adventure Rose and Oded Sharon’s Bolt Riley. In the end, I decided to give my vote to a promising adventure game called Shrug Island (by Alina Constantin/Amazu Media) because I really enjoyed the style and atmosphere. Reminded me of The Dig somehow..
Indie enthusiasts should also keep theirs out for:
Paperbound (gravity-defying multiplayer arcade awesome) by Dan Holbert/Dissident Logic
Touch of Death (tap’em up) by Wendy Fox & Martin Nerurkar/SharkBomb
Squares Trials (high-speed tapping skillz required) by Franco/Leap Game Studios
Back to Bed (isometric puzzle game inspired by MC Escher and Dali) by Jonas Byrresen/Bed Time Gaming.
..and a bunch more I can’t think of right now + all games I never even got a chance to play this time around!
Thanks everybody for a great week!