So there it is. The entire game structure of Journey Down: Over the Edge, neatly packed into a dozen JSON-files. It’s gonna be a struggle dissecting and making sense of this 1,6M pile of text and brackets.
Hopefully the full Adventure Game Studio source code will be made available as open source soon. It will no doubt come in handy as we super-size the first Journey Down chapter with new features and awesomeness.
If anyone is looking for the 3.2 AGS release I mentioned in the last post, it has been moved to a separate thread and is now available here. Cheerio!
A change of plans left me with a couple of free hours today and what better way to spend them than exploring the recently released source code and plugin API of the Adventure Game Studio editor?
Setting up the editor and plugin projects in Visual Studio 2010 was pretty much straight forward but lacking documentation will likely make for a bit of a challenge when figuring out the ins and outs of AGS.
Unfortunately, because of broken links on the AGS site I can’t download the latest 3.2 beta release of the AGS engine (which is not open-source, unlike the editor). The AGS editor head revision is currently version 3.2.1 and incompatible with the 3.1.2 version of the AGS engine that I’ve got so I can’t run games from the editor right now. But with a uber primitive plugin in place I can still expose the game data structure from within the editor so I can start exploring and messing around with all that stuff while I wait for some dedicated AGS soul to fix the broken links