Finally we are happy to be able to announce the long awaited launch of Chapter One of The Journey Down for iPad, iPhone and iPod touch.
From the very first day we started working on the original version of The Journey Down, we had a vision that we’d some day port it to handheld devices. Because of this, we decided very early on to keep interactions in the game as slimmed, intuitive and as uncomplicated as possible. This resulted in a nice and sleek interface on PC and Mac, but now also in a very handheld-friendly way of interacting with the game on iOS. We are awfully proud of how it turned out, and are happy to finally be able to share it with you!
If you’ve already given the first chapter a spin on iOS, please consider helping us spread the word by reviewing the game on the App Store. It really makes a difference. Thank you!
In other news, we can now finally announce a big secret we’ve been holding in for quite some time – we are coming to Steam January 9! Be sure to check out the awesome “coming soon” page that actually proves this to be true!
I just finished working on our spankin’ new “Art of TJD: Chapter One” PDF which now can be downloaded together with the game over on indiegamestand if you beat the current average, which at the time of writing is no more than $1.39. That’s a lower price than the game has ever been sold at before, so don’t miss out!
The “Art of” PDF contains a bunch of haphazard rants by me about various parts of our art process, ranging from our cultural influences all the way down to the nitty gritty art-process detailing the development and thoughts behind several of the game’s backdrops.
On top of supporting our development, by picking up TJD1 from indiegamestand you will also support our favorite charity organization Medecins Sans Frontieres, who will be receiving 10% of the proceeds.
We have survived another HONOR NIGHT at the SkyGoblin offices and are proud to tell the tale! After three hours of intense head-to-head Ice-climbing, fierceful Gishing, and gut wrenching SMASH T.V co-oping, among the best of the best in Gothenburg’s computer and media industry, team “Hajjarna” emerged victorious, thus scoring the big prize in this fifth edition of HONOR NIGHT. Hajjarna were made up of people from Paradox Interactive and Hello There, among other studios.
HONOR NIGHT is an event we hold on and off at our offices to get a chance to bond with fellow media and game makers in the city of Gothenburg.
After having depleted our -I must say- rather impressive stockpile of beer, the crowd moved down to the bar we’ve got below our offices for some perplexlingly interesting music by Sarofer Zertaga, Octapus and Nordloef as well as some more gaming on the pavillion. Preferred mingle-game of the evening was the incredibly impressive Streets of Rage remake.