Articles Written By: Theo

Game Developers Lounge

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So finally Game Developers Lounge is over with. It was awesome, but man did all the preparations distract me. And I didn’t really do anything(!?). My biggest achievement was convincing EA Ghost to pay for all the beer.

This, I am monumentally proud of, however. Huge thanks to everyone who helped organize the event and to everyone who contributed in whatever way. Extra big up to all you awesome folks who demoed your games at GDL, that’s what it’s all about! πŸ™‚

Certainly feels like the event was a massive success, so I’m confident we’ll be pulling something similar off again.

Now onward forward with TJD3! πŸ˜€

HONOR NIGHT VI

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Team “REIGNING CHAMPIONS” (Anette, MΓ₯rten, Tindy, Oscar, Linus) took home the highly coveted prize once again, their honor proudly defended in the brutal bloodbath that became of the SkyGoblin office, as the sixth HONOR NIGHT came to a close, last Friday.

For those unfamiliar with the concept, HONOR NIGHT is something we made up many years ago, and has become a bit of a company tradition that we host every time we find a good reason to, such as say, wanting to PARTYYEH (said with growling neanderthal voice). This time around we’re actually celebrating a bunch of stuff (such as the awesome best-music award but also the fact that our company now has existed for 10 years. holy balls!) We also wanted to make sure to use this great office of ours to the max before we are kicked out, which sadly happens next week, when our host Senri moves off to a new location. (Where will we wind up? Not sure. Possibly collaboratory, for a while.)

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This sixth HONOR NIGHT may very well have been the biggest one to date, with people showing up from the majority of Gothenburg’s development studios to get in on a slice of the action. Among the contestants were Zoink, Image & Form, Hello There, and lots of other studios, big and small. Some of the games honorably contested in include Elasto Mania (We actually bought the game! I wonder if anyone ever did that before?), Sumotori, Mortal Kombat II, Towerfall, and the awesome, gut wrenching grand finale was held in Mount Your Friends.

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There to entertain us with extremely freaky music were the band with no name and their armada of mindbogglingly rad home made instruments.

Big Thanks to all who joined in on the event and also a big hug to Jon who helped organize the actual tournament, something we SkyGoblins were too busy socializing to handle ourselves!

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Mathias, Theo, Henrik, posing for the IGN article

In other news, we were recently visited by IGN Sweden, who made a nice (swedish) write-up about the history and current state of Skygoblin, check it out here. Thanks Gustaf for the interview and for the excellent photo shoot, I’ll save the nipple pics for another post! πŸ™‚

AdventureX

So, we just got back from what may very well have been the most awesome little expo I’ve ever visited. For those of you unfamiliar with AdventureX, I’ll attempt to summarize it like this:

AdventureX is a small point-n-click adventure game specific expo, organized by screen7 with the help of various folks from the AGS community. It’s by no means exclusive to AGS titles, but more often than not, visitors and titles showed off there have one connection or another to AGS and its community. (Many were folks like us who previously had worked with AGS, but now had moved on to other tools) (AGS is a tool for developing adventure games)

The expo took place in London, during this previous weekend. We arrived Friday night just in time to hang out with some early arrivals at a pub, right next to the venue.

We came with one single objective in mind: to have fun. I can proudly announce that we succeeded with this in pretty much every single respect. Nothing beats having deeply nerdy adventure game design discussions at the pub with good friends, old and new.

We did have a little “The Journey Down” table but we rarely manned it and didn’t really make an effort to push the game. Checking out the other games, talks, panels and just mingling about was a lot more fun than just standing around a table.

Mathias held a talk on lessons learned during our TJD development, unfortunately it wasn’t filmed as far as I know, but we did manage to snag some pics. The talk mainly chronicled different types of design patterns, good and bad, and seems to have been really well received.

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I took part in a panel about the pros and cons of relying on nostalgia when developing adventure games. It was a somewhat haphazard but fun rumble and I wound up mostly evangelizing the simplification of UI. I was surrounded by the awesomely talented Wadjet Eye folks, Francisco, Dave and Drew. I wish we would have disagreed more to make it more of a show. Maybe more bloodshed next time, eh?

Another high point during the weekend was meeting up with our old buddy Robert Megone, who has helped us A LOT with TJD testing. A real testing hero, whom we owe a lot. We also finally got to meet our musician Jamie Salisbury and…lol.. we all got really excited about the TJD3 soundtrack. It’s gonna blow your mind. πŸ˜€

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Jamie, Henrik and Mathias faking seriousness

One more high point was Mathias scoring the AdventureX raffle swag bag, full to the brim with cool stuff, including a really awesome SkyGoblin mug. πŸ˜€

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Mathias and I pose together with Alexander and Seb of Rumpus animation

The list of cool games on display would be annoyingly long so I’m not going to bother writing them all down, but a personal favorite was Bertram Fiddle, which will be launching quite shortly on iOS. Another nice easygoing game that deserves a mention is Nelly Cootalot II.

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James Dearden shows off the delicious-looking technobabylon

Wadjet Eye obviously had a ton of impressive stuff on display, including Technobabylon, Shardlight and Automaticity. All worthy of your eyeballs.

Overall a great weekend. If time and money allows for it, we will definitely be sponsoring and visiting AdventureX next year again!

More pics of the event are available here and here, and videos are being uploaded right now over here.

Now back to work on TJD3 – Game of the year!