So, we just got back from what may very well have been the most awesome little expo I’ve ever visited. For those of you unfamiliar with AdventureX, I’ll attempt to summarize it like this:
AdventureX is a small point-n-click adventure game specific expo, organized by screen7 with the help of various folks from the AGS community. It’s by no means exclusive to AGS titles, but more often than not, visitors and titles showed off there have one connection or another to AGS and its community. (Many were folks like us who previously had worked with AGS, but now had moved on to other tools) (AGS is a tool for developing adventure games)
The expo took place in London, during this previous weekend. We arrived Friday night just in time to hang out with some early arrivals at a pub, right next to the venue.
We came with one single objective in mind: to have fun. I can proudly announce that we succeeded with this in pretty much every single respect. Nothing beats having deeply nerdy adventure game design discussions at the pub with good friends, old and new.
We did have a little “The Journey Down” table but we rarely manned it and didn’t really make an effort to push the game. Checking out the other games, talks, panels and just mingling about was a lot more fun than just standing around a table.
Mathias held a talk on lessons learned during our TJD development, unfortunately it wasn’t filmed as far as I know, but we did manage to snag some pics. The talk mainly chronicled different types of design patterns, good and bad, and seems to have been really well received.
I took part in a panel about the pros and cons of relying on nostalgia when developing adventure games. It was a somewhat haphazard but fun rumble and I wound up mostly evangelizing the simplification of UI. I was surrounded by the awesomely talented Wadjet Eye folks, Francisco, Dave and Drew. I wish we would have disagreed more to make it more of a show. Maybe more bloodshed next time, eh?
Another high point during the weekend was meeting up with our old buddy Robert Megone, who has helped us A LOT with TJD testing. A real testing hero, whom we owe a lot. We also finally got to meet our musician Jamie Salisbury and …lol.. we all got really excited about the TJD3 soundtrack. It’s gonna blow your mind.
Jamie, Henrik and Mathias faking seriousness
One more high point was Mathias scoring the AdventureX raffle swag bag, full to the brim with cool stuff, including a really awesome SkyGoblin mug.
Mathias and I pose together with Alexander and Seb of Rumpus animation
The list of cool games on display would be annoyingly long so I’m not going to bother writing them all down, but a personal favorite was Bertram Fiddle, which will be launching quite shortly on iOS. Another nice easygoing game that deserves a mention is Nelly Cootalot II.
James Dearden shows off the delicious-looking technobabylon
Overall a great weekend. If time and money allows for it, we will definitely be sponsoring and visiting AdventureX next year again!
Now back to work on TJD3 – Game of the year!