We just got the AMAZING news that “The Journey Down: Chapter Two” has won the prize for Best Music in the 2014 Aggie Awards!! The soundtrack for TJD2 was composed by the awesomly talented Simon D’Souza and Jamie Salisbury.
As you may already know, Simon passed away from brain cancer last year. I can’t begin to describe what a tragic loss that’s been. Theo, who worked closely together with Simon from the very start, has written a little about how they first met and the course of events that led up to Simon’s passing here: Simon.
Before Simon passed away, he recommended we get in touch with Jamie and ask him to help finish the music for TJD2. So we did and as it turned out, Jamie’s sound fit perfectly with where the game was heading.
In short, we had fantastic luck to strike up not only one but two top-notch composers for the game’s soundtrack! And as if that wasn’t enough, to top off the entire thing we got to add a couple of tracks by Simon’s old jazz band “Straight No Chaser” to the score! The tracks are from the “Navigation” album that Simon wrote back in 2013.
You can buy the entire soundtrack straight from Simon’s bandcamp page.
It’s only a few bucks and ALL MONEY goes to the The Brain Tumour Charity so go buy it
The Aggie Awards is held anually by AdventureGamers.com and picks the best adventure games from the past year. 2014 was a particularly strong year for adventure games that saw a number of super high quality releases, so it really is humbling to see our game among the very best. TJD2 is also nominated for Best Traditional Adventure, we’ll see who wins tomorrow!
So what’s keeping the SkyGoblins busy nowadays? Well right now we’re bouncing around with joy from winning the Aggie, but apart from that, all three of us are working hard on designing TJD3. Every week we’re getting more rooms, characters and puzzles in place and even though it’s mostly placeholder graphics and placeholder music at this stage, most of the game is actually already “sort of” playable and – if I may say so – pretty damn cool! Still, there’s a LOT of work to do before we can even start testing the game on other people without getting a “WTF is this!?” response.
Well that’s what’s up, pretty much
Check out all the other winners at: http://www.adventuregamers.com/articles/view/28100