Just a quick update to prove that we’re still alive and working on TJD2. Trust me, we are. Very, very, very much so.
I always want to work on the game rather than type mumbo jumbo, but I realize it’s been too long since we showed any signs of life, so here we go!
I’ve spent the past week working on the movies for TJD2, and intend to keep on doing so for -at the very least- six more weeks. Henrik is doing the same, though as usual, he’s focusing more on the character shots, while I focus more on the easy-to-animate stuff, such as shots with cars zooming around. There’s a lot of that in TJD2.
Mathias has been working on getting the game properly deployable again. We’ve had it non-deployable for quite a while, following some pretty deep engine and editor improvements, but now that we’re closing in on release, we figured it was time to start getting the sucker running outside of our development environment as well. The goal is to have a beta running on steam by next month.
Prior to this, all beta testing has been done in-house with people sitting down in a couch together with us. The next phase is to start letting a small group of cybersphere-people in on the testing as well. This will by no means be QA testing though, but rather technical testing to make sure that no major blockers pounce on us as we prepare to actually launch the game. We intend to launch on PC/Mac/Linux/iOS pretty much at the same time, if possible.
Also! Our intern Emanuel is working full time on populating the streets of Port Artue with citizens of all shapes and sizes. We want to make the streets as vibrant as possible, and without Emanuel, we would never find the time to do so our selves.
So when’s the game ready? This summer, I say. Most of it is in place already, but as many adventure gamers will likely agree on, the magic is in the details. And there are A LOT of details left. Also, the movies still have tons of work left on them, but at least now we’ve had the chance to get started on them and what we’ve got so far is looking great. Hopefully we’ll get to share some moving imagery some time soon.
Most of the speech is done at this point and that feels great. It has been a gigantic project. Now we’ve just got a couple minor characters left and then that whole speech-thing will be wrapped up at last.
In other news here’s a cool podcast that featured TJD1. Check it out!
Btw life is amazing when you can spend 90% of your time awake working on the game of your dreams. You can’t beat it.