The cast: Ride Reynolds


First of all a quick update on the update I did the other day. uhh. We’ve actualy got TJD2 running as a beta via steam now for PC. It went a heck of a lot faster than we expected to get it running. Working on getting the Mac and Linux steam builds running now as well. (Mind you it’s still a very closed beta).

So we figured it’s about time we start introducing the  cast of TJD2. We’ve got quite the sweet lineup of characters waiting for you. Let’s start with one of my personal favorites:

Voiced by the ridiculously talented Joshua Tomar, this cabbie draws heavy inspiration from classic blaxploitation movies and is just about the most hip street hustler you’ll find in all of Port Artue. Need a ride somewhere? Ride Reynolds is your man.


Just a quick update to prove that we’re still alive and working on TJD2. Trust me, we are. Very, very, very much so.

I always want to work on the game rather than type mumbo jumbo, but I realize it’s been too long since we showed any signs of life, so here we go!

I’ve spent the past week working on the movies for TJD2, and intend to keep on doing so for -at the very least- six more weeks. Henrik is doing the same, though as usual, he’s focusing more on the character shots, while I focus more on the easy-to-animate stuff, such as shots with cars zooming around. There’s a lot of that in TJD2.

Mathias has been working on getting the game properly deployable again. We’ve had it non-deployable for quite a while, following some pretty deep engine and editor improvements, but now that we’re closing in on release, we figured it was time to start getting the sucker running outside of our development environment as well. The goal is to have a beta running on steam by next month.

Prior to this, all beta testing has been done in-house with people sitting down in a couch together with us. The next phase is to start letting a small group of cybersphere-people in on the testing as well. This will by no means be QA testing though, but rather technical testing to make sure that no major blockers pounce on us as we prepare to actually launch the game. We intend to launch on PC/Mac/Linux/iOS pretty much at the same time, if possible.

Also! Our intern Emanuel is working full time on populating the streets of Port Artue with citizens of all shapes and sizes. We want to make the streets as vibrant as possible, and without Emanuel, we would never find the time to do so our selves.

So when’s the game ready? This summer, I say. Most of it is in place already, but as many adventure gamers will likely agree on, the magic is in the details. And there are A LOT of details left. Also, the movies still have tons of work left on them, but at least now we’ve had the chance to get started on them and what we’ve got so far is looking great. Hopefully we’ll get to share some moving imagery some time soon. :)

Most of the speech is done at this point and that feels great. It has been a gigantic project. Now we’ve just got a couple minor characters left and then that whole speech-thing will be wrapped up at last.

In other news here’s a cool podcast that featured TJD1. Check it out!

Btw life is amazing when you can spend 90% of your time awake working on the game of your dreams. You can’t beat it.

Mavuno Secondary School

The Mavuno Secondary School under construction in Chonyonyo.The Mavuno Secondary School is under construction in Chonyonyo village.

Hey everyone, I’m hijacking the dev blog to share some important news from Tanzania!

Back in 2008, when I was doing field word for my master’s thesis on IT and poverty alleviation, I got to work four months with some really skilled and inspiring people at Mavuno Project, a local grassroots NGO in north-west Tanzania. Mavuno supports the local population in different ways, e.g., providing education, microfinance services, rain water harvesting and support for organic farming.

Mavuno has just unveiled the its newest and most ambitious project: the constructing of a secondary school for girls aged between 14 and 20 years in the village of Chonyonyo. The project is an initiative designed to empower women in the Kagera region and it’s carried out together with Engineers Without Borders.

Check out the official website here: Mavuno Secondary School

Tanzania is one of the poorest countries in the world. According to the CIA World Factbook, over one third of Tanzanians are living in poverty. In addition to that, only 60% of Tanzanian women over the age of 15 can read and write. African women, especially those in rural areas, rarely have the opportunity to receive a proper, secondary school education; instead, their roles fall in the household.

The need for education of women and the overall emancipation of women is undoubtedly among the most important challenges that Tanzania faces today. Female education has proven to be the most essential tool to improve the living standards of societies all over the world.

StudentsFuture secondary school students?

There’s a lot of things needed to get the school ready, such as doors and window frames, so if you want to support the construction of the school you can send a donation. Any amount will be greatly appreciated!

There’s a fundraising campaign on Betterplace where you can follow the progress of dollars collected (like on Kickstarter) and even specify exactly which cost you want your donation to cover (but unfortunately the campaign page is in German only right now).

Check out the donation page here: Mavuno’s Betterplace Campaign

I just sent them €50 for building materials and we’re looking into supporting them with SkyGoblin money when we get some!