Character modelling begins

I’m happy to say that me and Henrik have spent the entire day getting down and dirty with actual character 3d modeling for the Journey Down, and it’s moving along nicely!

Seen to the left is “Bozi”, one of the two goons causing all the trouble for Bwana and his crew. We figured we should start the 3d transition with the minor characters first, to really get the hang of it before we start getting rough on the main cast.

Hopefully we will be able to show off some real renders soon!

Adding complexity

I’ve spent this weekend getting lost in my own spaghetti-code in the freezer room, as well as adding a layer of complexity on top of the puzzles we already have in the prototype.

You can definitely expect the new fancy high-res release of The Journey Down to climb a notch on the difficulty scale.

Freezer room sneak peek

I finally got some time this morning to sit down and do some hands-on work on one of the new rooms in chapter one of “The Journey Down”. In the prototype version of the game, you never actually see the room, in the new fancy high-res version you’ll be exposed to all sorts of puzzling in there. The high-res version will feature a huge bunch of new fancy junk, new rooms are just one of the many delicious reasons to keep your eyes peeled for the new release!